Digital renderings have become a common tool in everyday practice for the presentation of design. 3D models developed in the computer also provide the ability to view, explore and critique formal propositions from the conceptualisation stages. Designers employ these types of images every day and they can have significant influence on the way design is developed and how we perceive the unbuilt. Walter Benjamin explored these visual implications and the changing meaning of the reproduction. Through the works of Benjamin and others, we can develop our appreciation of the power of the image.
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Digital renderings commonly
implemented in architectural practice today, transform our perceptions of the
unbuilt and design conceptualisations whilst also stressing their unique
importance in the world. This shift from a mechanically orientated paradigm was
transformed into a technologically based one during the 50 years after the
world war. Now this revolving tradition of planimetric projection in
architecture is “persisted unchallenged
because it allowed the projection and hence the understanding of a three-dimensional
space in two dimensions” – Eisenman, P (2013) Pg. 17 [1]. These viewing
standards set by the architectural industry allow for personal judgement to be
the driving factor of perceptions during the conceptualisation phase.
In regards to the reproduction
of digital imaging, it is made clear that, “Man-made
artefacts could always be imitated by men” – Benjamin, W (1936) Pg. I
[2], ever so simply. Benjamin discusses this further by highlighting particular
flaws of these types of approaches where he states, “Even the most perfect reproduction of a work of art is lacking in one
element: its presence in time and space, its unique existence at the place
where it happens to be” – Benjamin, W (1936) Pg. II [3]. Which emphasises
the importance of the relationship between time and space between the static
imagery and the world, as it stands as a staple in present day. These
appropriated iterations are then deemed seductive and misleading, and is led by
our unfolding perceptions which derive around, “The electronic paradigm [which] directs a powerful challenge to
architecture because it defines reality in terms of media and simulation, it
values appearance over existence, what can be seen over what is” – Eisenman, P
(2013) Pg. 16 [4].
This complex notion of the
digital image is further explored by Perez-Gomez as he establishes the deep
importance of the availability of digital rendering in the design process. He
states that, “Control is essential in our
world: drawings, prints, models, photographs and computer graphics play diverse
roles in the design process… they are surrogates or automatic transcriptions of
the built work” – Perez-Gomez, A
(2007) Pg. 11 [5]. As each drawing,
print, model, photograph and computer graphic, relies on “reductive syntactic connections” – Perez-Gomez, A (2007) Pg. 12 [6], as they piece together an ideal
projection of a “dissected whole” – Perez-Gomez, A (2007) Pg. 12 [7].
As architecture continues to
rely on digital rendering as a common tool in practice, architecture must be
challenged to deal with the forces of gravity, “to have ‘four walls’. But these
four walls no longer need to be expressive of the mechanical paradigm. Rather
they could deal with the possibility of these other discourses, the other
affective senses of sound, touch and of that light lying within the darkness” – Eisenman, P (2013) Pg. 22 [8].
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e f e r e n c e s
[2]
[3] Benjamin, W. (1936). "The Work of Art in the Age of Mechanical
Reproduction."
[1]
[4] [8] Eisenman, P. (2013). Architecture After the Age of Printing. AD reader:
The digital turn in architecture 1992-2012. M. Carpo. Chichester, Wiley: 15-22.
[5] [6] [7] Perez-Gomez, A. (2007). Questions
of representation: the poetic origin of architecture. From models to drawings :
imagination and representation in architecture. M. Frascari, J. Hale and B.
Starkey. London ; New York, Routledge: 11-22.

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