The lecture will include a review of analogue methods used in design – eg: hand drawing, perspective, diagramming, physical models, and collage. This review will be provided to demonstrate how analogue methods are continuing to be used in everyday practice integrating with digital methods.
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The
History of architectural practices’ disassociation from building begun in the
late Renaissance, “with the introduction of
perspective representation and orthographic drawings as a medium of
communicating the information about buildings” - Kolarevic, B
(2003), Pg. 70 [1]. With the need
of external information for contractors, additional analogue methods including;
orthographic abstractions, such as plans, sections and elevations were
developed as they believed drawings were “a means to explore ideas, to develop
theories, to speculate on matter and use, and a space in which to dream and
research”. The same notion applies today as the architectural practice remains
true to some traditional methods. However, at the same time, architects are
choosing to “shift their attention from drawing
production to digital information authoring” - Kolarevic, B
(2003), Pg. 74 [2], as in this way, the adoption of more contemporary
methods increase efficiency and design freedom. Frank Gehry’s office stands as
a great example which explores the familiar design worlds of the analogue and
the digital. In their work a more specialised and controlled design world is
essential as with an extensive shape vocabulary, used in conjunction with
geometric transformations, shape algebra is developed. Thus, with a more
specialised vocabulary, they are able to
focus “on worlds that entail high-complexity
derivations” - Mitchell,
W (2003), Pg. 85 [3], and provide the architectural world with complex
architectural masterpieces such as the Guggenheim Museum, Bilbao. It is with
this correlation we can establish that the practice of design and the art of
architecture, can establish that "Whenever
we attempt to speak, write or otherwise represent aspects of our experience and
understanding of physical reality we are entering into a modelling relationship
with the world" - Starkey,
B (2005) Pg. 265 [4] to which connects what we envision digitally to
what exists within our physical realm.
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| Frank Gehry's Guggenheim Museum, Bilbao |
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r e f e r e n c e s
[1] [2]: Kolarevic, B. (2003). Information Master Builders.
Architecture in the digital age : design and manufacturing. B. Kolarevic. New
York, NY, Spon, Press: Pp. 69-74
[3]:
Mitchell, W. (2003). Design Worlds and Fabrication Machines. Architecture in
the digital age : design and manufacturing. B. Kolarevic. New York, NY, Spon
Press: Pp. 83-88.
[4]: Starkey, B. (2005).
"Architectural models: material, intellectual, spiritual." Arq :
Architectural Research Quarterly 9(3-4):Pp. 265-272.

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